1. Taissia Abdoullina
2. Alex Konstad
3. Kevin Demuynck
4. Kevin Macio
5. Natalia Gutierrez
6. Michael Butcher
7. Damien Guimoneau
8. Ben Erdt
9. Dmitry Barbashin
10. Uros Sljivic
1. Taissia Abdoullina
2. Alex Konstad
3. Kevin Demuynck
4. Kevin Macio
5. Natalia Gutierrez
6. Michael Butcher
7. Damien Guimoneau
8. Ben Erdt
9. Dmitry Barbashin
10. Uros Sljivic
Backstory, Reference, and Proxy Layout
I initially wanted to do a pirate deck since the cannon I did is pirate-themed, but when I textured the cannon I made it aged and rusted. It wouldn't make sense for it to be on a clean, operating pirate ship, so I wanted to age the diorama. I wanted to make the boards crooked and have weeds growing up through them and around them. I also plan to add algae growth to the boards once I get them in Substance Painter.
Final Display
I wanted to focus on proportion, since that was one thing that was mentioned during last industry review. I also tried practicing the musculature of each body part. The arm, especially the forearm, is an area that I really struggle with.
1. Taissia Abdoullina
2. Baolong Zhang
3. Ben Erdt
4. Kris Costa
5. Gabriel Casamasso
6. Ian Spriggs
7. Robin Benes
8. Heber Alvarado
9. Sefki Ibrahim
10. Jonjo Hemmens
Creating High-Resolution Geometry in ZBrush
charcter/creature art
Not sure if that's a viable entry-level position
Develop more prop-centric portfolio
I'd like to be able to work long-term for one studio, whether that's a bigger studio or indie
Ben Erdt
Ian Spriggs
-commit to character artist
-show diversity on portfolio
- good character artist can do props anyway
-would like to work in the games industries but also open to other industries as well
-film and television
-character artist, emphasis on props
-leaning towards realistic style
-third semester, personal projects
-extra studies
- 10 artists that I admire, high caliber
- Try to reach out to these artists
- What was their career path/do they have suggestions
- Extra research for master's program
- One out of ten responses would be a win
- anatomy studies
- hands
- build base mesh
- Poor foundation affects everything else
- cloth/clothing
- jc leyendecker, shapes/cloth
Creating High Resolution Geometry in Maya
I ran out of time this week, so things aren't as clean as I would've liked. There's a lot of pinching on the cannon itself around the ridged edges that I added. I'll have to fix it this coming week.