Final Display
I ended up redoing my game-res mesh and textures; one of my problems was my poly-count was too high, because I had kept things like holding edges, which are just used for the proxy rather than the game-resolution mesh. I also adjusted my wheels, which had some pretty bad faceting in my first bake.
The fishnet was added during class, and I wanted to try and do it with an opacity alpha rather than extracting the geometry. I didn't include it in the final Unreal renders because there was still some pretty bad faceting, since there was no sculpting information on it.
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