Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts

Wednesday, February 24, 2021

Personal Project: Part I

 Concept Art: Devourer of Ghosts

For my personal project, I wanted to model an illustration by Tooth Wu, called Devourer of Ghosts.



Nick recommended getting everything proxy modeled and matching the pose in the image right away, rather than modeling it in a t-pose and then manipulating it from there. 

Once I'm selling the shape, movement, and flow of the image's pose, I'll start refining the creature elements on his right arm since creature art can be more forgiving in terms of what looks right or accurate. 

After I've done that, I can move onto the more challenging elements like the human anatomy and hard surface shapes on the model.

Thursday, December 3, 2020

Top Ten Artists Updated

Art Station Collection

1. Taissia Abdoullina


2. Alex Konstad


3. Kevin Demuynck


4. Kevin Macio


5. Natalia Gutierrez


6. Michael Butcher


7. Damien Guimoneau


8. Ben Erdt


9. Dmitry Barbashin


10. Uros Sljivic


Wednesday, November 18, 2020

One-on-One: Part One

 Anatomy + Top Ten Artists

I looked into Scott Eaton's stuff and found a .pdf of his Artistic Anatomy for Digital Artists. It broke everything up into seven lectures that I've been working through: Proportion, Torso, Arms, Legs, Hands and Feet; Head and Neck; and Gender, Age, and Body Composition. It also had a lot of useful reference images, like these proportion canons:

I wanted to focus on proportion, since that was one thing that was mentioned during last industry review. I also tried practicing the musculature of each body part. The arm, especially the forearm, is an area that I really struggle with.








Top Ten Artists

1. Taissia Abdoullina

2. Baolong Zhang

3. Ben Erdt

4. Kris Costa

5. Gabriel Casamasso

6. Ian Spriggs

7. Robin Benes

8. Heber Alvarado


9. Sefki Ibrahim

10. Jonjo Hemmens



Thursday, November 5, 2020

Goals

 charcter/creature art

Not sure if that's a viable entry-level position

Develop more prop-centric portfolio

I'd like to be able to work long-term for one studio, whether that's a bigger studio or indie

Ben Erdt

Ian Spriggs



-commit to character artist

-show diversity on portfolio

 - good character artist can do props anyway

-would like to work in the games industries but also open to other industries as well

-film and television

-character artist, emphasis on props

-leaning towards realistic style


-third semester, personal projects


-extra studies

 - 10 artists that I admire, high caliber

 - Try to reach out to these artists

 - What was their career path/do they have suggestions

 - Extra research for master's program

 - One out of ten responses would be a win


 - anatomy studies

 - hands

 - build base mesh

 - Poor foundation affects everything else

 - cloth/clothing

 - jc leyendecker, shapes/cloth