Showing posts with label lego. Show all posts
Showing posts with label lego. Show all posts

Monday, September 21, 2020

3D Art: Module One Week Four

 Lego Project: Part 2

I ended up redoing the harness and helmet a little to make them closer to the accurate scale. Since I wanted to texture them too, I retopologized so that it was one contiguous mesh and then laid out the UVs.


Then I textured it in Substance Painter. I'm not super familiar with the software so I didn't do anything intense, but even if I could've, it might've been wasted on the low-poly mesh.


The Sequencer and Post Process Volume part of this was really great to learn, I didn't know you could do so much post-processing inside of Unreal.


For my second design, I couldn't really reconfigure the pieces too much, so I ended up posing the astronaut and trying to recreate the movie poster for Gravity. I couldn't get the aperture and focal length so that only the midground was in focus, and the motion blur and DOF option in the post processing volume didn't seem to do much either.

                           

Monday, September 14, 2020

3D Art: Module One Week Three

 Lego Project: Part 1

I ended up choosing the Lego astronaut to model. The chest piece had a lot going on, and I did my best to get the proportions right, although they aren't perfectly like the images.


I mostly used primitives, and for the cylindrical shape wrapping around his neck, I also used the Curve tool and extruded along it to get the shape. 



The astronaut only had two pieces besides the body, which I modeled after the sample Lego person in the Basic Bricks sample we were given.

The meshes still need work, though.