Final Materials, Textures, and Display of Work
A headshot of Squidface in Unreal:
Some Substance Painter images:
Unreal renders:
Final Materials, Textures, and Display of Work
A headshot of Squidface in Unreal:
Some Substance Painter images:
Unreal renders:
Proxy Mesh and Starting High Resolution Mesh
I modeled the pose directly, although I think I remember Nick mentioning having Squidface's legs straight and then posing them toward the end of the process, so I have another version with straight tentacles.