Showing posts with label nerf gun. Show all posts
Showing posts with label nerf gun. Show all posts

Saturday, February 27, 2021

3D Art II: Module Two Week Seven

 Texturing and Final Display of Work

I finished my game-res meshes and UVs and got it into Substance. My polycount was 7,934 tris. I ended up with a decent bake aside from a spot by the trigger. I also got my ID map to finally work, and I used it to isolate the text.



IRay Renders:


I wanted to do this Whiteout version of the Maverick Rev-6:



I added some grime overtop, and tried to rein myself in, since last time with the knife I went a little too far with the aging and damage.

Unreal Renders:





Monday, February 22, 2021

3D Art II: Module Two Week Six

 Game Resolution, UVs, and First Bake

I finished a few more sculpting things before I started with the decimation and everything.



A couple areas got pretty gnarly when they were decimated, specifically the text areas. For the slide on the back of the gun, I ended up just leaving that dynameshed and lowering the resolution a little for my high-resolution mesh.















I had a major setback with Maya while doing the retopology so I'm missing a couple pieces for my game-res, and my UVs still need to be done. This is my current bake in Substance.




















Monday, February 15, 2021

Monday, February 8, 2021

3D Art II: Module Two Week Four

 Proxy Mesh and High Resolution Meshing, Part I

I went with the standard nerf gun to follow along more closely.