Saturday, February 27, 2021

3D Art II: Module Two Week Seven

 Texturing and Final Display of Work

I finished my game-res meshes and UVs and got it into Substance. My polycount was 7,934 tris. I ended up with a decent bake aside from a spot by the trigger. I also got my ID map to finally work, and I used it to isolate the text.



IRay Renders:


I wanted to do this Whiteout version of the Maverick Rev-6:



I added some grime overtop, and tried to rein myself in, since last time with the knife I went a little too far with the aging and damage.

Unreal Renders:





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