Game Resolution, UVs, and First Bake
I finished a few more sculpting things before I started with the decimation and everything.
A couple areas got pretty gnarly when they were decimated, specifically the text areas. For the slide on the back of the gun, I ended up just leaving that dynameshed and lowering the resolution a little for my high-resolution mesh.
I had a major setback with Maya while doing the retopology so I'm missing a couple pieces for my game-res, and my UVs still need to be done. This is my current bake in Substance.
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