Thursday, November 5, 2020

Goals

 charcter/creature art

Not sure if that's a viable entry-level position

Develop more prop-centric portfolio

I'd like to be able to work long-term for one studio, whether that's a bigger studio or indie

Ben Erdt

Ian Spriggs



-commit to character artist

-show diversity on portfolio

 - good character artist can do props anyway

-would like to work in the games industries but also open to other industries as well

-film and television

-character artist, emphasis on props

-leaning towards realistic style


-third semester, personal projects


-extra studies

 - 10 artists that I admire, high caliber

 - Try to reach out to these artists

 - What was their career path/do they have suggestions

 - Extra research for master's program

 - One out of ten responses would be a win


 - anatomy studies

 - hands

 - build base mesh

 - Poor foundation affects everything else

 - cloth/clothing

 - jc leyendecker, shapes/cloth

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