charcter/creature art
Not sure if that's a viable entry-level position
Develop more prop-centric portfolio
I'd like to be able to work long-term for one studio, whether that's a bigger studio or indie
Ben Erdt
Ian Spriggs
-commit to character artist
-show diversity on portfolio
- good character artist can do props anyway
-would like to work in the games industries but also open to other industries as well
-film and television
-character artist, emphasis on props
-leaning towards realistic style
-third semester, personal projects
-extra studies
- 10 artists that I admire, high caliber
- Try to reach out to these artists
- What was their career path/do they have suggestions
- Extra research for master's program
- One out of ten responses would be a win
- anatomy studies
- hands
- build base mesh
- Poor foundation affects everything else
- cloth/clothing
- jc leyendecker, shapes/cloth
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