Monday, November 9, 2020

3D Art: Module Three Week Eleven

 Creating High-Resolution Geometry in ZBrush

This week we needed to start sculpting our cannon in Zbrush. I used some of the techniques showed in Nick's videos and used an alpha to make the laurel around the skull on the side of the cannon's base. The rope is an insertMesh brush.


For my presentation, the two things I needed to work on were having multiple angles of my model and having a template to include my name with the image.






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