Individual Contributions IV
I worked on getting our bed in-game and adjusted the scale after some feedback that it felt small. I also got the pillow mesh updated and rigged. It has four joints to try to allow it to slump and bend and look a little more pliable.
I also got our dresser blueprint updated with new textured meshes. I added a cactus and desk fan into the scene along with a curtain for the window. These are taken from different UE4 projects that I've found on JR's account that I thought might make sense in a hotel room.
The dresser drawers have custom collision so that we can place objects in them.
I still need to address the MetaHuman issue, but since the lighting assignment was this sprint I'll get our alternative sorted out next sprint.
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