Individual Contributions I
Here is a link to our team's semester schedule: Summer Schedule
The assets that I'll be getting done over this semester are:
Sprint One
Player Hand:
The hand was taken from scan data, adjusted to fit the mannequin hand, and skinned. After seeing it in the scene and being used by the player, I'm going to up the resolution when I re-skin it to include the wristwatch.
Wristwatch:
In the process of high-poly. I aim to have it skinned to the player's hand by the end of Sprint Two. It's based on the Casio DW-240, which came out in the mid-80s, to fit the movie setting better.
Money Case and Money:
Currently has a simple rig and proxy. I've fallen behind on this asset, but should be able to catch up over the weekend.
Briefcase update: better-defined box model of briefcase now made.
Sprint Two
For Sprint Two, I'm continuing with the moneycase and wristwatch, making them game-res and laying out their UVs. I'm also making the hand higher-res and reskinning it to include the watch.
Sprint Three
Anton/MetaHuman:
I went through the MetaHumans on Quixel and found one that I think could look like Javier Bardem in the dark. If I have time, I'd like to change his hair since it's kind of a signature look, but we'll have to see how easy it is to import custom hair cards. I'd also like to find some different clothes for him.
Sprint Four
Ceiling Fan and Window:
The environment assets I'm responsible for. The window pane has the panning textures for the rain, and the ceiling fan has a simple rotation BP.
Sprint Five
Pillow:
This asset is mostly finished, it just needs to be reskinned to the current pillow rig.
Alarm Clock:
More or less 'done' with stand-in textures and a functioning BP, but it's not optimized or detailed. I plan to touch it up during Sprint Five.
Sprint Six
Time left over to make any final adjustments or edits to my assets.