Friday, April 23, 2021

VR Immersive Experience: Sprint Seven

 Team Three: Individual Contributions V

For this final sprint, I adjusted a few existing elements in the scene and added a few models and blueprints:

- adjusted collision on the nightstand and dresser drawers

- created a pillow rig and skeletal mesh so that they're floppy instead of rigid squares



- modeled bible and made simple textures

- imported the bible and Eric's cigarette pack, and added them as pick-up items into the scene




- added light switch blueprint that's linked to a closet light blueprint; when the player overlaps the switch and grabs, it flips the switch's mesh and changes the intensity of the closet light

- scaled down waterdrop effect on the window




Light switch blueprint:



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