Team Three: Individual Contributions V
For this final sprint, I adjusted a few existing elements in the scene and added a few models and blueprints:
- adjusted collision on the nightstand and dresser drawers
- created a pillow rig and skeletal mesh so that they're floppy instead of rigid squares
- modeled bible and made simple textures
- imported the bible and Eric's cigarette pack, and added them as pick-up items into the scene
- added light switch blueprint that's linked to a closet light blueprint; when the player overlaps the switch and grabs, it flips the switch's mesh and changes the intensity of the closet light
- scaled down waterdrop effect on the window
Light switch blueprint:
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