Monday, February 1, 2021

3D Art II: Module One Week Three

 Final Textures, Materials, and Render

I had to re-bake my maps from last week to deal with the splintering around the round edges. I also exported my decimated meshes as an .fbx instead of an .obj, since .fbx includes smoothing information. Then I textured the knife, going for a weathered knife.

Then I set up my material in Unreal and took some screenshots.




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