Game Asset Creation 101: Part Two
This week, we needed to sculpt on a dynamesh'd version of our crate. For me, dynameshing kept collapsing a lot of the holes and splits I had put in the planks, so I ended up using zremesher instead.
We also needed to decimate the sculpt in Zbrush, and give it clean topology.
Finally, we imported everything into Substance Painter. I had to use a few shaders because my UVs overlapped.
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