Use of Basic Shapes
I'm not that great at Photoshop or 2D stuff at this point, and definitely found myself relying on Maya as much as possible. For my references, I focused on two pieces by Sparth:
I did my blockout:
And here's where I think I cheated: I rendered out a normal map, AO map, and a metal map and used them as layers in Photoshop. I used the AO as a Multiply and the reflective map as an Overlay. The normal map I used as my base color after messing with the hue and color balance.
I wish I had had more time to model some of the smaller structures and add more linework, but I think I learned a lot.
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