Game Asset Creation 101: Part One
This week, we created a proxy model of our crate and imported it into Unreal Engine 4.
My crate was based on these designs by Michael Guimont. I thought the crate with air holes could have a narrative element, like something had broken out of its container.
I scaled my crate to be pretty big. Then brought it into UE4, and then modeled my proxy model off of that.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxJ5ecTViPZJVvjggscMog9X-YpgEA0UC2HaYNaxHUw18MzJ5LgNMMg9u_fyllRvODOmmZna0YFN47aOwp1jhXB-IPHk61pHd3SMPx-wPO349Ubq5mW3OCpQkipSD4BqLuBk41_WQOuo8/w640-h248/proxy02.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh394NIeFhyphenhyphenrn7Emkztx9wBnNejAuz8R4vkbHGperT0ZgtKBXdnxTkQSPcEcQ3zGGHjt1P8sYwTySXSLMZpJGrjC4W-fmLO-wWmPZCL0zou9743C5Eul9KKU6fvh7kh6M9WnZ7g92Uxjw/w301-h190/flat01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9p1vX_PCXaJH8dJ6TIGhPO3hZpJl_GxEUabJ81tiLP1wFBzFwBo6EEJr7ZH4K-EJB2ESZd137bfd5Dody8Iv780GJpBRTocX0qiB0eXtSGb3zBE41uxyAA5Z2sM-Zd0DRPfYZLadtYHY/w301-h190/uv01.jpg)
I made sure I didn't have any ngons and did my UV layouts. For the modeling side of it I think I did too much for this stage, but I sort of got carried away with trying out boolean stuff, since I've never really used them before.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDsNuzXJlu-Sd0-Rb8SFb4oUdJOibZRMmqL8FKz_qQE9Xj1mRUaeaWhktn0oWsnWp1PeTUlDBu5J7Z8a2bv5YkBueeJ5iVEpw42hyejVSrUDJd5e2xGPRXTtHvcIkSi5UXmbDc2CvPVLM/w640-h360/wireframe01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7F8Grjn2U8TXPqrBF7TNNLHznuBl982UCbVZ1z7pptFfJtXCyipfvVzDjVD9x1uRen_gsPXZqF4xZ7gfBg5QwinGVMf16RN1focf7VYrpVz6neQjvTn3UkGrKAsWNtk5Vc0l-GIDxK5s/w640-h430/beauty01.jpg)
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