Game Asset Creation 101: Part One
This week, we created a proxy model of our crate and imported it into Unreal Engine 4.
My crate was based on these designs by Michael Guimont. I thought the crate with air holes could have a narrative element, like something had broken out of its container.
I scaled my crate to be pretty big. Then brought it into UE4, and then modeled my proxy model off of that.
I made sure I didn't have any ngons and did my UV layouts. For the modeling side of it I think I did too much for this stage, but I sort of got carried away with trying out boolean stuff, since I've never really used them before.
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