Minecraft-ish Level
For this assignment, we made textures to use with the materials we were making in Unreal. I ended up with a dirt texture, a tree trunk texture, a water texture, and a leaf texture. For the dirt, tree trunk, and water I also wanted to add an emissive layer to it.
My original plan with the emissive was to export a targa file with the color information and an alpha to block out what I didn't want emissive. But I couldn't get it to work for whatever reason, so I separated out the alpha and used it separately, then multiplied the alpha and my diffuse texture together.
This is what I came up with.
Mannequin for scale |
I learned during the last Unreal project that emissive materials don't actually produce light, so I added point lights along the surface of the waterfall and had the light color match the water's color.
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