Tuesday, June 1, 2021

3D Art III: Portfolio One Week Two

 High-Poly Sculpting

Progress on my high-poly sculpting for the hell executioner. I'm actually behind, since I wanted to be doing retopology for this week, but there are a couple elements that I still need to sculpt. The cages have some spikes and chains that I need to add, and some of the corpses have intestines and stuff that are hanging from them that haven't been sculpted. Some of the bodies also have hair, and I'm not sure if I should just sculpt some hair or use hair cards.







My mesh for a tri-part IMM brush that I made for the ropes for the nooses:



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