Finishing Game Res/Textures
I struggled a lot with trying to get this all retopologized, and relied on zRemesher for a few of the objects in the model. I was aiming for around 150,000, but my current polycount is 186,562.
(This doesn't really show off the model, but I thought this backlighting looked cool)
I ran into some issues with how I stacked the UVs of the corpses, so I had to re-adjust them so that corpses in similar poses would share UVs.
Textures and real-time render. I'm not super happy with it at the moment, but I'd like to continue working on this on the side, and eventually posing him.
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