Sunday, June 13, 2021

3D Art III: Portfolio One Week Four

 Finishing Game Res/Textures

I struggled a lot with trying to get this all retopologized, and relied on zRemesher for a few of the objects in the model. I was aiming for around 150,000, but my current polycount is 186,562.



















First Bake:







(This doesn't really show off the model, but I thought this backlighting looked cool)




I ran into some issues with how I stacked the UVs of the corpses, so I had to re-adjust them so that corpses in similar poses would share UVs.








Textures and real-time render. I'm not super happy with it at the moment, but I'd like to continue working on this on the side, and eventually posing him.








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